Institution: University of Washington
Team: Gloria Ip, Matthew Asher
Role: User Interface, Information Architecture, Prototyping, Film and Motion.

As generation gaps become wider, it gets harder to understand and experience the stories of older generations. TRACE is a conceptual design that combines virtual reality technology and story telling. This project is a senior capstone project done at the University of Washington and in collaboration with interaction designer, Gloria Ip, and industrial designer, Matthew Asher.

TRACE from Gloria Ip on Vimeo.


Problem Space

Family is what connects us to our heritage and culture, and ultimately develops us to who we are now. After our primary research and our initial brainstorming, we noticed a lack of emphathy between generations, and wanted to reestablish that link.

Designing for VR

After conducting research and interviews we found out that "linking older adults with youth [could] provide advantages for both groups", and "swapping stories is a great activity that could help build a connection". We also looked into VR and storytelling to make sure that we were not just utilizing this combination because it seemed like "the next big thing"; we wanted to use the technology to its full potential.


TRACE bridges the gap between generations through storytelling in VR. With TRACE’s VR headset and mobile app, people can share personal stories with their loved ones by being immersed in those memories together at the same time. TRACE is designed with the vision of combining future technology.